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I will try to focus my question and add some more question regarding the implementation itself:Ĭan you direct me to a tutorial for how to code an extension (like mental ray) in c++ using the maya API that will work within maya and will render and show the output of my custom ray tracing algorithm in maya view port?Īnd for the implementation itself: i am a little confused with all the coordinate systems used by maya and openGL. There is almost no tutorials for writing maya plugins and how to use the maya API I could find by googling. I want the option to render my scene within maya using my ray tracing algorithm and watch the output image in maya (not writing the image externally to the disk). I am trying to find a way to interface with maya built in renderer and thus seeing the output image in maya view port and getting the option to save the image within the maya interface.
my plugin runs in maya but the output image is directly written to the hardisk, it's very clumsy. I am building a autodesk maya 2014 ray tracing plugin with the maya c++ API.